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Customer Reviews for: The Game Inventor's Guidebook

Rating 5 out of 5 - Extremely insightful
Brian Tinsman does an excellent job explaining the inner workings of a difficult industry. He provides real examples of how games have failed and succeeded, how to pitch a game to an agent or manufacturer, and briefly covers self-publishing.

If you are looking into the games industry as a possible business venture, buy this book. It is well worth your time and money.

NOTE: This book is NOT for video game design.

Rating 5 out of 5 - Great overview of the industry!
This is a very informative book. It does not talk about how to design a great game, but it talks about the game industry in general and what to do once you have a game that you'd like to get published.

Brian Tinsman knows a lot about a variety of different segments in the board game market. His knowledge is quite impressive and he write in a manner that is easy to understand.

Rating 3 out of 5 - Interesting, but not all that insightful.
I found this book to be interesting, but not all that insightful. It is written for a beginner or someone who is completely new to the field of board game design. On the other hand, if that is you, you'll find this to be quite helpful.

Rating 3 out of 5 - Okay for general interest.
"The Game Inventor's Guidebook" is a bit of a misleading title as there's very little here to guide an aspiring inventor in getting into the industry beyond the obvious advice to get a broker if you want a shot at penetrating the big companies; and don't sink your life savings into producing a game yourself thinking you're going to strike it rich. Tinsman has put together a respectable, if somewhat lightweight, overview of the industry with brief glimpses at the backstories of some of the more successful games and their inventors that's most appropriate for the gaming aficionado.

NOTE: If you're interested in video game design, look elsewhere.

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Books : The Game Inventor's Guidebook Customer Reviews

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